AI · toolingon hold

The Wreck Works

An LLM game factory built on one idea: the quality gates matter more than the workers, whether the worker is an LLM or a human.

The Wreck Works grew out of building Ghost in the Wreck. Every step of making a game is defined by its input and output artifacts, two recipes (one for an LLM worker, one for a human) and a quality gate. A step is done when its gate passes, whoever or whatever did the work. The same validators that caught LLM mistakes catch human mistakes identically, so choosing between LLM and manual work becomes a per-step convenience instead of a question of trust. A Next.js control panel shows the pipeline board and runs steps with the Vercel AI SDK and Claude, while a worker daemon executes the gates in each project repo. The factory knows nothing about any particular game: a new game is a new pipeline.json. The Margin is the second project built with it.

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